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A first-person shooter from the mind and design talents of designer Stuart Black – who was co-designer on the classic Black from 2006 - Bodycount uses the EGO Game Technology Platform from Codemasters (Operation Flashpoint: Dragon Rising).
Bodycount sees the gamer caught up in a worldwide power struggle where they fight on behalf of the ‘Network’. As an agent of the Network the gamer has free-reign – or a Green Light – to take out enemy ‘Targets’. High up the list of gaming elements to take note of in Bodycount is Ego-driven environmental destructibility. Basically, if you you can see it, you can destroy or at least deform it. This is not only satisfying, it also creates a dynamically-changing game-play environment.
Given the changing state of the play area, a good cover system is required. Bodycount’s cover system enables the player almost total flexibility to battle while still in cover.
The game can be played in single-player or once online there are also multi-player online modes such as Team Deathmatch as well as co-operative game modes. Just try to make sure you're not part of someone else's bodycount!
Released to Buy:
02 September 2011
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