Uncharted Golden Abyss - PSVITA
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Even though the PlayStation brand has never officially had a ‘mascot,’ it’s fair to say that Naughty Dog has been responsible for creating unofficial ones with each console generation. Crash Bandicoot, Jak & Daxter, and now Nathan Drake. It's fitting that the launch of PS Vita marks Drake's first foray into the handheld world.
In this pint-sized treasure hunt, Nathan Drake sets off in search of a lost city in the Americas, following the trail of a 400-year-old secret Spanish cult. He gets a lead from an old friend, Jason Dante, who in return wants Drake to help him uncover some of the fabled riches attached to the legend.
As is usually the case with our wise-cracking, Nolan North-voiced hero, things hits the fan on a colossal scale as a deposed South American guerrilla general wants to lay claim to any fortune that sits on ‘his’ land. Alongside this and complications with Dante, Drake befriends Marisa Chase, the granddaughter of a missing archaeologist, and teams up with her to uncover the mystery of the sect.
Uncharted games are always spectacular in the visuals department, and Sony Bend has done an incredible job at translating all of Naughty Dog’s technical wizardry onto the PlayStation Vita. The graphics in Golden Abyss are absolutely stunning, and are guaranteed to turn heads among friends and passers-by. The OLED screen simply beams with colour and crisp textures, from tropical green jungles to exotic villages and icy caverns.
Gameplay-wise, if you’ve ever played an Uncharted game on the PS3 then this will be familiar territory. Connections to Indiana Jones are not without merit - a refreshing cocktail of slow-paced treasure-hunting and quick-fire third-person shooting segments. One moment you’ll be engaging in lateral thinking and acrobatics, the next you’ll be fighting for your life as enemies try to take you down.
The primary method to control Drake as he leaps from ledge to ledge and dashes through jungle foliage? The good old fashioned way - analogue sticks and buttons. However, the touch screen, rear touch pad and gyro sensors have been implemented in such as way as to provide an alternative if you so choose.
For example, instead of holding the left analogue stick down in a particular direction and waiting for Drake to clamber around rock faces on your command, you can simply draw a path on the touch screen.
Released to Buy:
22 February 2012
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