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| A new Stargate team embarks on an incredible journey to the lost city of Atlantis. The team must battle to defeat a gruesome, powerful new enemy known as the Wraith, quickly forge new alliances... and simply survive. Their success will dictate whether they live long enough to gather the resources needed to return home from the intergalactic adventure of a lifetime.
Disc Contents -
Rising (part 1)
The discovery of an amazing city left behind by the Ancients in the most unlikely of places, leads a new Stargate team to the distant Pegasus galaxy. Once there, the new team encounters a planet of primitive humans being decimated by a terrible alien race - the Wraith.
Rising (part 2)
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla and the others captured by the Wraith. Meanwhile, Sumner faces the Wraith themselves.
Hide and Seek
An alien intruder has found it's way into the city, threatening the security of the base. Dr McKay's experiments with alien technology lands him in trouble.
38 Minutes
The Puddle-Jumper has been damaged and is now stuck in the Stargate with only half of it through. They have 38 minutes to find a way to dislodge themselves or else the Stargate will be shut down, cutting the jumper in half. To make matters worse John Sheppard has an alien creature, that is the primitive form of the Wraith, attached to his neck that is sucking the life from him.
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